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2026-07-07 15:44:24 +02:00
import { RedisClient } from "bun";
import { effects, types, weapons, armors, shields, talismans, items, regions, enemies } from "../../data";
const redis = new RedisClient("redis://localhost:40379");
console.log("Populating database with ~100 static Ringstats entries...");
// Helper for hset
const setHash = async (prefix: string, list: any[]) => {
for (const obj of list) {
// extract items/enemies sets if they exist
const { items, enemies, ...hashData } = obj;
await redis.hset(`${prefix}:${obj.id}`, hashData);
if (items && items.length > 0) {
await redis.sadd(`${prefix}:${obj.id}:items`, ...items);
}
if (enemies && enemies.length > 0) {
await redis.sadd(`${prefix}:${obj.id}:enemies`, ...enemies);
}
}
};
await setHash("item_effect", effects);
await setHash("item_type", types);
await setHash("weapon", weapons);
await setHash("armor", armors);
await setHash("shield", shields);
await setHash("talisman", talismans);
await setHash("item", items);
await setHash("region", regions);
await setHash("enemy", enemies);
console.log(`Inserted ${effects.length + types.length + weapons.length + armors.length + shields.length + talismans.length + items.length + regions.length + enemies.length} primary entities into Redis.`);
console.log("Database successfully seeded.");
process.exit(0);