2026-07-07 16:59:54 +02:00

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Default to using Bun instead of Node.js.
- Use `bun <file>` instead of `node <file>` or `ts-node <file>`
- Use `bun test` instead of `jest` or `vitest`
- Use `bun build <file.html|file.ts|file.css>` instead of `webpack` or `esbuild`
- Use `bun install` instead of `npm install` or `yarn install` or `pnpm install`
- Use `bun run <script>` instead of `npm run <script>` or `yarn run <script>` or `pnpm run <script>`
- Bun automatically loads .env, so don't use dotenv.
## APIs
- `Bun.serve()` supports WebSockets, HTTPS, and routes. Don't use `express`.
- `bun:sqlite` for SQLite. Don't use `better-sqlite3`.
- `memjs` for Memcached. Memcached has no built-in Bun client.
- `Bun.sql` for Postgres. Don't use `pg` or `postgres.js`.
- `WebSocket` is built-in. Don't use `ws`.
- Prefer `Bun.file` over `node:fs`'s readFile/writeFile
- Bun.$`ls` instead of execa.
## Datenmodell (Memcached)
Memcached kennt keine Hashes oder Sets, nur reine Key-Value-Paare. Jedes Objekt
wird deshalb unter einem flachen Key als JSON-String abgelegt. Listen (z.B. die
Items einer Region) landen als JSON-Array im Value unter einem eigenen Key.
- `player:{id}` -> JSON Objekt
- `player:{id}:weapon` / `:armor` / `:talisman` -> JSON Array mit item_ids
- `item:{id}`, `enemy:{id}`, `region:{id}` -> JSON Objekt
- `region:{id}:items` / `:enemies`, `enemy:{id}:items` -> JSON Array mit ids
- `weapon:{id}`, `armor:{id}`, `shield:{id}`, `talisman:{id}`, `item_effect:{id}`, `item_type:{id}` -> JSON Objekt
## Coding Style Preferences
- Write everything WITHOUT comments.